shadows: they should not be drawn as opaque sprites, instead they should is IPT_VBLANK really vblank or something else? Investigate. sprite colors / zoomed placement in tmnt2 (protection) sprite priorities in ssriders (protection) detatwin: sprites are left on screen during attract mode ICs emulated in vidhrdw/konamiic.c, we can just as well keep them all Run on incompatible boards, but since 90% of the work is done by the custom This driver contains several Konami 68000 based games.